I have decided to release a screenshot for the game.
This is the first one I have released and the game is still in very early alpha. There is currently no saving or loading but here it is.
Now my pc is just average and the render distance is set to 25 chunks that’s way more than Far on Minecraft and its averaging 50 FPS.
This is good news for both tables and phones as I recon that you will be able to have a 16 chunk render distance on new devices, the equivalent of far on Minecraft.
The thing about random maps is they are not truly random. You see players like to be able to use seed numbers to reproduce the maps. Entering the same seed number needs to exactly reproduce the same map. So how do you create a random but not random map? Games like Minecraft use a variation of Perl Noise. I though have thought of a different approach and have created a random number generator. Well I use the world random loosely. Basically when you initialize the generator an array of random numbers are created. Then when you want to generate a random number you need to give it some data. This data can be anything, usually it is linked to the location in the world. The random number generator will then generate the same random number based on the data you give it. That way I can reproduce an identical map based on the generators seed.
Last week I started work on a new project.
This project is huge, far bigger than anything else I’ve taken on in the past. I’m going to be launching a kickstarter campaign in the following weeks to try and get it funded.
There is nothing to show yet but here is a little bit of information. The game will be a Real Time Strategy City Builder set in a block world.